An update on No Man’s Sky

Hello, Sean here, working super, super hard on No Man’s Sky.

Every day, the game is getting better and better, and despite all the late nights (and early mornings) we’re all working to get it finished and in your hands, it’s amazing to see it all coming together.

You might already know this, but we had to delay the game from its original June release date. It’s now August 9 in north America, and August 10 in Europe. We knew that people would be disappointed, and we’ve certainly heard a lot from some who decided to tell us all about that. But we’ve also heard some super nice words of support as we make the final push.

I’ve said it before, but No Man’s Sky is the hardest thing I’ve ever worked on. It’s even bigger than you can imagine. This is a type of game that hasn’t been attempted before, by a smaller team than anyone would expect, under an intense amount of expectation.

And despite all of that, development is genuinely going well. This is the hardest working, most talented team I’ve ever worked with, and I’m so proud of what we’re doing. For all our sakes though, we get one shot to make this game and we can’t mess it up.

So that’s what we’re doing right now, and every day I feel more sure it was the right decision. Thank you so much for your support and patience. The universe will be yours very soon.

Another month of IGN First

So we have come to the end of a second month of IGN First for No Man’s Sky!

Hopefully you’ve enjoyed the new footage we’ve been able to share, as well as the behind-the-scenes interviews with our team.

We’ve closed the month with our biggest interview to date, a wide-ranging 60 minute ‘Unfiltered’ conversation with IGN’s Ryan McCaffrey, where Sean looks back at the game’s early development (including the flood that almost cancelled the game), his path through the industry, encounters with the likes of Elon Musk and Steven Spielberg at last year’s E3 expo, and much more.

As well as an extended chat with Sean, there were interviews with our talented Art team and close collaborators Dave Gibbons and James Swallow to discuss the game’s approach to Lore.

IGN First

There was also a whole solar system to share. We showcased a 24 hour time lapse and some never-before-seen planets, over 20 minutes of brand new, continuous gameplay, a first look at crafting, while IGN provided new impressions of the game from two hours’ play.

We also tasked them with surviving on a freezing cold planet and filmed the results!

The team has been really proud of what we’ve been able to share, and we want to thank IGN for their support for bringing it together a second time. It’s been a blast!

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Where you can pre-order No Man’s Sky

You can pre-order No Man’s Sky ahead of release on June 21 in North America, June 22nd in the Europe, and June 24th in the UK in the following ways.

On PS4, it’s available:

On PC, you can get it through:

The Lore of No Man’s Sky

Today, we wanted to show you something new, a little bit of how we approach lore and storytelling in our universe. It’s a bit different to what you might be used to with some other games.

Sean Murray

With a universe as open as ours – with a near infinite number of planets out there to see – we want players to discover everything on their terms. We don’t have huge cut scenes or a traditional linear story.

There is, however, a real lore in the game. Hopefully everything you find has a reason for existing. When you see a building, we’ve tried to think of who might have built it, and why. It’s something we’re excited to see fans uncover as they play, and put their own interpretations on.

We’ve been lucky enough to get the privilege of working with two very talented storytellers, people we’re huge fans of – Dave Gibbons (Watchmen, Kingsman, 2000 AD) and James Swallow (Deus Ex: Human Revolution, Star Trek).

They have tried to create their own stories in our universe, hopefully just like players will. We called it the ‘Adventures in No Man’s Sky’ comic (part of the game’s Limited Edition).

We all share a deep love of sci-fi, so for them to create their own tales in our universe – and to share their knowledge and help us develop some of the nitty gritty of the lore at the same time – felt like the perfect collaboration.

Dave Gibbons

You’ll see why in the above video, which Dave was gracious to let us film in his studio.

If you found that interesting, you might like seeing this other video, where we chatted about the game’s art, explaining its inspirations and how procedural generation makes it happen.

The Art of No Man’s Sky

No Man’s Sky is procedurally generated, but we always want it to have a unique recognisable style, to look like a science fiction book cover come to life.

Art of No Man's Sky

This is only possible because of our super-talented art team. When we talk about No Man’s Sky, we like to talk about the maths involved in creating the visuals, but really it’s our artists that give the game its beautiful style.

We wanted to try and explain how it works with a quick video, because it’s very different to any other game we’ve worked on.

We recently let a recording crew loose in the Hello Games offices, and not only did they film us hard at work on the game, but our team also helped to answer a few of the questions many of you have been asking over the years.

Hopefully you like it!

Art of No Man's Sky

Once you’ve finished watching, you might be interested in some new footage we recently showcased for the game, where Sean gave Anthony Carboni, friend of the studio and fellow sci-fi geek, a tour of some of some new features and also let him have a quick play.

Be warned – the body count is high!

We let Anthony Carboni play No Man’s Sky, immediately regret it

Last month saw the biggest reveal for the game since our nerve-wracking debut at the VGX Awards.

We showed a small demo to hundreds of journalists from around the world, who called the game “breathtakingly beautiful” (Wired) and “insanely exciting” (io9).

It was lovely to show the game to real people – including IGN as part of a second (!) First showcase – and see so many gamers play in so many different ways (and be surprised by what they discovered!).

sean-murray-anthony-carboni

One of those folks was fellow sci-fi nerd Anthony Carboni. Sean was super excited to catch up with him, and after he finished asking him a million questions about meeting the cast of Star Wars (he hosted The Force Awakens premiere), he thought it’d be fun to let him play.

It was so nice to see Anthony really enjoy the game, and we figured it might be nice to show you what happens when someone other than Sean plays. 

Note: Some alien life was harmed in the making of this video.

We’re doing IGN First – again!

We have some exciting news to share! We’re doing IGN First once again, making No Man’s Sky the only game to do so for a second time. Needless to say, we’re honoured!

It’s kicking off with easily the biggest look at the game to date. Sean recently sat down with IGN’s Ryan McCaffrey to present 20 minutes of new gameplay that delves into some never-before-seen features – including NPCs, languages and crafting – as well as explaining how you will be exploring, fighting, trading and surviving in our vast universe.

IGN loved what we had to show, and we hope you do too.

There’s a lot more to come throughout April, and you can follow everything they’re covering right here.

First reveal of the soundtrack to infinity

Even now, it’s surreal to think that our favourite band – 65daysofstatic – is helping create the procedural sounds of our universe, and even more so that their official album for the game – ‘No Man’s Sky: Music for an Infinite Universe’ – will be available for purchase soon!

nms-album

It’s debuting alongside the game this summer, and you can have a taste of what’s to come with a preview of one of the tracks, ‘Supermoon’.

If it sounds familiar, it may be because we used the track in one of our trailers – but listening to the full thing is something else altogether. As we said – surreal!

You can pre-order the soundtrack on CD, vinyl, and digital download through the band’s website, as well as on a separate vinyl edition with our friends at iam8bit.

No Man’s Sky on the cover of OPM UK and PC Gamer

Over the last few weeks, we were very proud, excited (and a little terrified!) to give people a taste of what to expect from No Man’s Sky.

As well as seeing online and mainstream media from around the world, we were fortunate to have two of the biggest magazines – Official PlayStation Magazine UK and PC Gamer – feature the game on the cover of their latest issues!

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It’s been a little while since the game has featured in the games press, so the team have been excitingly flicking through copies as soon as they arrived in the Hello Games office.

Both issues are available now – both on shelves and digitally – while PC Gamer has a special cover exclusive to subscribers. (Take a look!)

As well as these magazines, we saw a (very large!) number of journalists over the last few weeks, and they’ve had some really lovely things to say about the game.

“…in my short time I couldn’t look away. I want to reach the center of the universe. I want to see what that vast sea of stars holds.”

Game Informer

“Even between planets, No Man’s Sky is breathtakingly beautiful… you’re as free as ever to go where you like — follow the trails of light marking distant shipping routes to find potentially inhabited worlds, or soar to the next nearest planet just because it’s there…”

Wired

“The experience was almost analog in its simplicity, playing a beautiful game that is just about the spirit of discovery. It will completely mesmerize the adventurers, the science-minded and those who don’t mind that a clock isn’t ticking down.”

Blastr

“I do love the look of the game: every planet is different, from pale green places with big cyan moons to frozen planets where you can’t see a foot in front of you through the storm, orange flatlands punctuated by weird alien buildings, and toxic places wreathed in unfriendly caustic mist. The idea of an almost-infinite universe full of these places still blows my mind.”

Kotaku UK

“I found inner peace playing No Man’s Sky.”

The Verge

 

There’s also been some really great videos too – here’s a few highlights from PlayStation Access, GameSpot and IGN:

Showing the game to press was a hectic but really fun few weeks for the team – we’re very flattered with the response it’s received! – so thank you everyone who took the time to check it out.

And in case you missed it, we also recently revealed some new information about No Man’s Sky ourselves – including news of various editions, release dates and more!

No Man’s Sky pre-orders now live on PS4 and PC

Since E3 last year, we’ve been a little quiet on showing No Man’s Sky. There’s a good reason for that – behind the scenes the team has been very hard at work at making the game as good as it can be as we come towards the end of development. Needless to say there’s been a lot of late nights at the Hello Games office!

Though June is not too far away, we felt it was super important to show everyone a little more on what’s to come before release.

Media from across Europe and North America were recently given the biggest look of the game to date, taking them through a whole solar system’s worth of planets crammed full of exciting discoveries – some familiar, some less so – that explores what it’ll be like to play from day one.

Walkers

We won’t spoil the surprises in store here, so we recommend you visit your favourite website or blog to hear more :)

As well as announcing a release date – June 21 in North America, June 22nd in the Europe, and June 24th in the UK – we’ve also been thinking of cool ways fans can get their hands on the game.

Ever since we announced No Man’s Sky, we’ve been eager to hear what everyone would like to see from the game, and there’s been many, many requests on the various ways you want to play and purchase.

From today, PS4 owners can pre-order No Man’s Sky both digitally through PSN and at retail as part of a standard edition and a bumper Limited Edition, which comes with all kinds of neat extras – such as a Dynamic Theme, a gorgeous art book with concepts from the game, and a comic co-created by Dave Gibbons, James Swallow and Angus McKie.

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As well as pre-purchase pages on Steam, GOG.com and Humble stores, we wanted to do something special for PC fans too.

We’ve been working closely with our friends at iam8bit to create the very first official merchandise for the game, from cool prints to T-shirts and a neat Atlas pin, and a PC-only Explorer’s Pack, with a hand-painted, cast metal ship replica, some exclusive goodies and a digital copy of the game on Steam or GOG. We hope you’re just as excited as we are to get one of these!

iam8bit

June is just over the horizon, and we’ve got some work to go before the game is ready. We’ll be a little quiet again until then (but not completely silent – there’s still some more to showcase soon!) as we get closer to release.

As always, you can check out what the team is up to on Twitter and Facebook, as well as this here blog. Thanks as always for your support – we couldn’t have made it this far without you, and we can’t wait for everyone to be let loose on the game!

When Sean met Shu

After a busy few months at E3 and Paris Games Week, we unfortunately couldn’t be out in full force at PlayStation Experience this year, but we still wanted something cool to show at the event.

Sean recently had the chance to show the game to none other than Mr. Worldwide Studios himself, Shuhei Yoshida (!) to give him a taste of what he – and everyone else – will be experience in No Man’s Sky next June.

Sean was super nervous giving Shuhei a tour of the game’s huge universe, but it was so nice to watch him play. The pair lost track of time, forgetting the camera was there, and ended up playing and chatting about games for a couple of hours.

The five minutes of video are just what was safe and spoiler free to broadcast!

As shown in the video, Sean provided some insight into how the universe is being brought to life, before passing the controller over to Shu, who quickly managed to pick a fight with a giant sentinel and get blown to bits – and was laughing the whole time :)

Meanwhile, we were recently honoured to walk away from this year’s The Game Awards with the prize of Most Anticipated Game of 2016, an award voted for by the public.

We were so proud to see so many of our fans rally round and support the game on Twitter and elsewhere, so we want to say a big THANK YOU to everyone who took the time to vote.

Finally, in other news, if you have an iOS or Android device, we offer the festive gift of discounted games!

Joe Danger and Joe Danger Infinity are on sale for just 99c each until December 30th in a bunch of places. So if you fancy some stuntbike action, then read here for more info!

joedanger-android

Right now, the studio is busy wrapping up before Christmas, writing their final lines of code before a well deserved break after a busy 2015.

We want to say thank you, as always, for your support throughout the year. We can’t wait for you to see what we’ve been so busy with in 2016!

Love,

– Hello Games